Bagtle!
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Made in 4 days by Spacesoda Games for GMTK 2024
The game is our take on the Built to Scale theme. The player will collect more items, gain more turns for each item, and become more powerful. However, there are limitations on how many items the player can hold.
Despite lacking many things, and being unable to complete the core loop fully. We are very proud of what we're building. We learn how to do coding simultaneously and do a more sophisticated programming skill such as scriptable objects and more raw data processes.
Warning! the how to play button didn't load the file. So, here is how the mechanics works:
1. Drag the item into the inventory slot on the bottom right of the screen. Any item that is put into the slot will store its skill info in the battle system. Currently, you can add as many items as you like. However, if you want an engaging experience try one or two.
2. Every time you click and drag an item, it removes the skill from the battle system until you put it back again. This will affect the order in which the battle system will perform the item skill.
3. The battle system won't commence until you click the"Bagttle!" button. Each item gives 1 turn.
4. The player will continue to encounter monsters until the player loses.
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Found us on:
Spacesoda Games - Instagram/Discord
Adene (Adib Wahono) - Twitter/Twitch - GD, Code, Art
Rajaudang (Rafico Lingga) - Instagram - GD, Code, Sound
Layornay (Alya) - Instagram - Art
Status | Released |
Platforms | HTML5 |
Author | Spacesoda Games |
Genre | Fighting, Strategy |
Made with | Unity |
Tags | 2D, Cartoon, Colorful, Cute, Hand-drawn, Indie, Singleplayer, Turn-based, Unity |
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